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- >nod head
- You nod and the sultan smiles. "Oh good!" he says. "Now then, I
- have discovered that one of my wives is being unfaithful to me.
- I don't know which one it is - so I want you to find out. I'll
- put you in the harem for a few hours, and if you can get one of
- them to sleep with you, then we shall know that she is guilty.
- To ensure you try your best, the price of failure shall be your
- death."
- The Grand Vizier leans over and whispers into the sultan's
- ear. The sultan nods and continues brightly, "Of course if you
- succeed, I shall also have to kill you for dishonoring me, but
- that is a small price to pay for the honor of helping your
- sultan. Well now - here we go."
- The sultan once again takes you by the arm and leads you to
- the top of the stairs. He says to the eunuch, "Let no man enter
- or leave the harem this evening." The eunuch nods and pushes
- you through the archway into the harem.
-
- Harem
- You are in the sultan's harem. Exits lead in all directions.
- There is a large, divan here that looks very comfortable.
- On the table you see a bowl of figs.
-
- >take fig
- You take the bowl of figs from the table.
- [Your score has just gone up by 5.]
-
- >wait
- Time passes...
- Harem
- You are in the sultan's harem. Exits lead in all directions.
- There is a large, divan here that looks very comfortable.
- Moments later, all the wives emerge from their rooms dressed
- in their bathing gowns. The door in the north wall opens, they
- file through, and then it closes again.
-
- >w
- Jamila's bedroom
- You are in Jamila's room. The only exit is to the east.
- You see a green veil here.
-
- >take veil
- You take the green veil.
-
- >wear veil
- You put on the green veil.
-
- >e
- Harem
- You are in the sultan's harem. Exits lead in all directions.
- There is a large, divan here that looks very comfortable.
-
- >s
- The eunuch bows and steps aside to let you pass.
-
- Sultan's Palace
- The sultan's palace is sumptuous beyond belief. Beautifully
- woven carpets with intricate designs cushion your footsteps,
- the walls are covered with brightly colored silks, and
- everywhere you look there is brass and silver and gold. An or
- nate staircase leads north up to the harem, the entrance to
- which is guarded by an enormous eunuch. The Grand Vizier is
- here, a vain man dressed in a ridiculous multi-colored costume
- that he seems to think is the height of fashion.
- The vizier is wearing a bracelet.
-
- >sit
- This is no time for resting.
-
- >give fig to vizier
- The vizier takes a fig, gives you a low bow of thanks, and
- whispers in your ear "Tonight. Same time. Your room."
-
- >n
- Harem
- You are in the sultan's harem. Exits lead in all directions.
- There is a large, divan here that looks very comfortable.
-
- >w
- Jamila's bedroom
- You are in Jamila's room. The only exit is to the east.
-
- >take off veil
- You remove the green veil and it falls to the floor.
-
- >get under bed
- You slide under the bed.
-
- >wait 60
- [I assume you mean 60 minutes.]
- Time passes...
- You hear Jamila come into the room, change into her bedclothes,
- and climb into bed.
- Do you want to continue waiting? >y
- A secret door opens in the wall and someone enters the room,
- but from your vantage point all you can see is a pair of purple
- slippers. The man takes them off and then you hear the bed
- creak above you as he gets in.
- Do you want to continue waiting? >n
-
- >Take slipper
- You take the slipper.
-
- >wait
- Time passes...
- Suddenly you hear the sultan in the outer room. The man leaps
- out of the bed, grabs his clothes, and bolts through the secret
- door, pulling it shut behind him. In his haste he fails to
- notice that you have taken one of his slippers.
-
- >stand
- You climb out from under the bed.
- Jamila gives a little shriek of surprise to see you.
- The sultan comes into the room, trailed by the eunuch.
-
- >Give slipper to sultan
- The sultan recognizes the distinctive slipper immediately. He
- summons the vizier and commands the eunuch to arrest him. The
- vizier tears the bracelet from his wrist and throws it to the
- ground in a fit of rage. The eunuch grabs him by the scruff of
- his neck, knocking off his turban in the process. The sultan
- picks up the turban and gives it to you as a reward, saying
- "Perhaps this ruby will be of some use to you someday." He puts
- his arm around your shoulder, escorts you out of the palace,
- and thanks you once more before disappearing back inside.
- [Your score has just gone up by 30.]
- You emerge from the sultan's palace.
-
- Bazaar
- Baghdad's bazaar is a riot of noise and confusion. Brightly
- colored awnings spill over one another, covering stalls stuffed
- with carpets, oriental silks, cooking pots, spices, figs,
- knives, fruit and countless other merchandise. Merchants cry
- out in a never-ending chant beseeching passersby to sample
- their wares. Veiled women finger the goods, shake their heads,
- and walk on. Young boys playing tag run through the crowds and
- trip over the dogs, pigs, and goats that also run free.
- The wall of the sultan's palace forms the western end of the
- bazaar, and a road leaves town to the south.
-
- >s
- Selene Gate
- You are standing outside the walls of Baghdad in front of the
- massive Selene Gate. The gate is beautifully decorated with
- intricate designs that pilgrims come from all over the Middle
- East to see.
-
- >s
- Caravan Trail
- You are on a north-south road in the middle of nowhere. A
- caravan has stopped here to rest, as they have done since time
- immemorial. The travellers are ignoring you and their attitude
- suggests that you would be well advised to do the same. Up the
- hill to the east lies the entrance to a cave.
-
- >e
- Secluded Cave
- You are in an abandoned cave on a hillside halfway between the
- ruins of Babylon and the burgeoning metropolis of Baghdad. The
- wall of the cave seems to shimmer, and the only exit lies to t
- he west.
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is a slot with a key card in it and a
- green light next to it. The display screen is taken up by a
- world map, and there are ten years highlighted next to it.
- Under the keyboard, a technician has scrawled on a piece of t
- ape, "To go to a new timeplace, type 'timeset,' followed by the
- name of the city and the year that you want to go to. Eg.
- Timeset Rome 44."
-
- >ts rome 452
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Rome, in the year 452.
-
- >out
- Cloaca Maxima
- You step out into a murky underground cavern. When your eyes
- adjust to the gloom you realize you are in the ancient Cloaca
- Maxima, the great underground sewer of Rome. Uninviting tunnels
- lead off in many directions, but a welcome ray of light filters
- down from an opening overhead. The air near one wall is
- shimmering.
-
- >out
- Street
- The vast Roman empire is on the verge of collapse. Attila the
- Hun has set up a camp just outside the city, and the streets
- are deserted as the citizens of Rome cower in their houses
- praying for deliverance from the barbarian horde.
- This quiet street runs southeast towards the Circus Maximus,
- and northwest towards the Vatican. There is a passageway
- between the buildings that leads south. Below your feet is an
- opening.
-
- >nw
- The Vatican
- You are outside the gates of Rome in the large field in front
- of St. Peter's Basilica, the most famous church in Christendom.
- The entrance lies to the west, while a road leads back into
- the city to the southeast and another goes off northeast
- towards Ravenna.
-
- >wait
- Time passes...
- You see a man come out of the Vatican. A passerby calls
- out,"Greetings, Pope Leo. And good luck on your holy mission."
- The pope looks at you for a moment and says, "Good day, my son.
- Have you come to accompany me on my embassy of peace to Attila
- the barbarian?"
-
- >yes
- "Good," he says. "Let's go." He strides off to the northeast
- along the road to Ravenna.
-
- >ne
- You walk alongside the holy man for some time. Soon the walls
- of the city fall behind you, and after several hours you
- finally come upon Attila's encampment. There, you are met by a
- Hun who says to your companion, "Hail, Leo. Leader of the
- Romans."
-
- Road to Ravenna
- You are standing at the edge of Attila the Hun's encampment.
- Tents crowd in upon each other, separated only by paths long
- since trampled into mud. Warriors with hideously deformed faces
- sit around spits of roasting meat, sharpening their knives,
- axes, and swords. The entrance to Attila's tent lies to the
- west, and the road back to Rome lies to the southwest.
-
- >w
- Attila's Tent
- Attila the Hun's tent is crammed with the treasure he has
- amassed in the course of conquering half of Europe. Other than
- that, it is completely devoid of furniture. The only way out is
- to the east.
- You hear the pope say to the man, "I am no leader, merely a
- shepherd of men. Please take me to Attila." The hun takes the
- pope by the arm and guides him into the tent.
-
- >wait
- Time passes...
- A stocky barbarian strides into the tent. He is unshaven and
- foul-smelling. "You are the priest called Leo, are you not?"
- Leo nods and says, "Yes, I am he. I have come to ask you not
- to invade my city."
- "Do you have money enough to make this worth my while?"
- "No."
- "Hah! and you are but one man. Do you think you have the
- strength to stop me?"
- "I have only the strength given me by God."
- Attila laughs. "I have heard of this god of yours. He does not
- impress me."
- The two of them lapse into silence.
-
- >light mask
- [Lighting the lighter first.]
- You light the fuse. The mask rises into the air, with sparks
- coming out of its eyes and smoke coming out of its ears. It
- hovers in midair for a moment, spinning and emitting a
- high-pitched scream. Then it suddenly disappears with a flash
- and a bang.
- While all this is happening, Attila backs up against one wall
- of the tent. When the mask finally disappears, he removes his
- bracelet and says to Leo, "Please see that this gets back to
- Honoria. I'm sure she'll understand."
- He leaves the tent and Leo turns to you and says, "Thank you,
- my son. I know not what manner of mechanical device that was,
- and claiming it as a miracle is probably sacrilegious, but you
- have the thanks of Rome anyway. I have not much I can offer you
- as a reward, but I can give you this ancient parchment from the
- Vatican library." He gives you the parchment and leaves you
- alone in the tent.
- [Your score has just gone up by 30.]
-
- >read parchment
- It's the original version of Plutarch's lives, written in the
- biographer's own handwriting.
- Suddenly, the bracelet begins to glow. Then it disappears.
-
- >e
- Road to Ravenna
- You are standing at the edge of Attila the Hun's encampment.
- Tents crowd in upon each other, separated only by paths long
- since trampled into mud. Warriors with hideously deformed faces
- sit around spits of roasting meat, sharpening their knives,
- axes, and swords. The entrance to Attila's tent lies to the
- west, and the road back to Rome lies to the southwest.
-
- >sw
- The Vatican
- You are outside the gates of Rome in the large field in front
- of St. Peter's Basilica, the most famous church in Christendom.
- The entrance lies to the west, while a road leads back into
- the city to the southeast and another goes off northeast
- towards Ravenna.
-
- >se
- Street
- This quiet street runs southeast towards the Circus Maximus,
- and northwest towards the Vatican. There is a passageway
- between the buildings that leads south. Below your feet is an
- opening.
-
- >s
- Academy
- You are in a small park nestled in the heart of the city. It
- is unusually peaceful here, a rare island of tranquility that
- is sheltered from the noise and bustle of the busy metropolis.
- Set to one side is a comfortable-looking bench. An old man is
- sitting quietly on the bench.
- As soon as he sees you, the old man smiles and says,
- "Welcome." He gestures to a spot next to him on the bench, and
- says, "Won't you sit with me and discuss the philosophical
- issues of the day?"
-
- >sit
- You sit down on the bench. The old man looks delighted that you
- have joined him. He says, "Here at the academy we search for
- the truth. Those around us believe Augustine's teachings that
- beyond the world of the senses is another world, an eternal
- realm of truth that is occupied only by God. We are not so sure
- and perhaps - in time - we shall learn more."
-
- >Ask about academy
- "As long as there is at least one student each generation, the
- academy will remain open. For remember, it is only by passing
- on what he has learned that a man transcends his own death."
-
- >Ask about aristotle
- "He undoubtedly was brilliant, but it's hard to tell because
- his writing is so incredibly boring."
-
- >Ask about attila
- "I don't mind him claiming half the empire as a result of
- Honoria's actions. But owning something doesn't give you the
- right to destroy it."
-
- >Ask about augustine
- "His 'confessions' is an inspired work that will stir the soul
- of anyone who reads it."
-
- >Ask about bench
- "It is a good place to sit, to think, to teach, to listen, and
- to learn."
-
- >Ask about caesar
- "He was brilliant in his time. But that was long ago."
-
- >Ask about cleopatra
- "History tells us she was beautiful, but it must have been much
- more than beauty that enslaved the hearts of two successive
- rulers of Rome."
-
- >Ask about cloak
- "It is a symbol of academic learning. Those of us who wear it
- are dedicated to acquiring knowledge and passing it down to new
- generations."
-
- >Ask about epicurus
- "He believed that serenity was based on pleasure - which he
- defined as the absence of pain. Those who practice debauchery
- and gluttony in his name are perverting his gentle philosophy."
-
- >Ask about god
- "Some believe God exists. Some don't. It appears to be a matter
- of faith, rather than of reason."
-
- >Ask about himself
- "I am just an old philosopher."
-
- >Ask about honoria
- "She is a silly woman whose actions have brought calamity to
- our doorstep."
-
- >Ask about issues
- "I'm glad you could spare the time to sit and chat. People seem
- to be in such a hurry these days."
-
- >Ask about key
- "Whatever knowledge the key unlocks, endeavor to use it
- wisely."
-
- >Ask about log
- He gives you an odd look. "There hasn't been a log here for a
- thousand years."
-
- >Ask about me
- "Obviously, you are a man of action who has had many
- adventures. Even you, however, may one day find it within you
- to lead a more contemplative life."
-
- >Ask about plato
- "Plato is the man who once wrote, 'The unexamined life is not
- worth living.' He is the undisputed master. All of philosophy
- is little more than a footnote to his works."
-
- >Ask about pope innocent
- Pope Innocent III is too far away to talk to.
-
- >Ask about pope leo
- "He is the only man in Rome - possibly in Europe - capable of
- dealing with Attila."
-
- >Ask about religion
- "I think religion is a question of what one believes, rather
- than what one can prove. And I think that each man believes
- what he must, that he believes what he fears the least, that he
- believes that which will allow him to sleep at night.
- I also think religion has been the cause of so much bloodshed
- through history that one can only hope it has provided
- sufficient consolation to the faithful to atone for its own
- sins."
-
- >Ask about socrates
- "He once taught, 'There is only one good, knowledge, and one
- evil, ignorance.' For this he was judged too dangerous to live
- by the citizens of Athens."
-
- >Ask about time
- "Time will ultimately defeat each of us, for each of us must
- die. But together, mankind can defeat time. Each of us can
- study and learn, and each of us can pass on that learning. If
- we do so, perhaps mankind will eventually learn to control time
- itself. Otherwise, we are nothing."
-
- >Ask about time travel
- "Obviously such a thing is not possible."
-
- >stand
- You stand up.
-
- >n
- Street
- This quiet street runs southeast towards the Circus Maximus,
- and northwest towards the Vatican. There is a passageway
- between the buildings that leads south. Below your feet is an
- opening.
-
- >in
- Cloaca Maxima
- You climb down into a murky underground cavern. When your eyes
- adjust to the gloom you realize you are in the ancient Cloaca
- Maxima, the great underground sewer of Rome. Uninviting tunnels
- lead off in many directions, but a welcome ray of light filters
- down from an opening overhead. The air near one wall is
- shimmering.
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is a slot with a key card in it and a
- green light next to it. The display screen is taken up by a
- world map, and there are ten years highlighted next to it.
- Under the keyboard, a technician has scrawled on a piece of t
- ape, "To go to a new timeplace, type 'timeset,' followed by the
- name of the city and the year that you want to go to. Eg.
- Timeset Rome 44."
-
- >Take stopper
- You remove the stopper from the bottle.
- [Your score has just gone up by 5.]
-
- >Take handkerchief
- You pull the hanky out of the bottle.
-
- >ts rome 800
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Rome, in the year 800.
-
- >out
- Cloaca Maxima
- You step out into a murky underground cavern. When your eyes
- adjust to the gloom you realize you are in the ancient Cloaca
- Maxima, the great underground sewer of Rome. Uninviting tunnels
- lead off in many directions, but a welcome ray of light filters
- down from an opening overhead. The air near one wall is
- shimmering.
-
- >out
- Street
- The glory that was Rome has faded somewhat, and the city is no
- longer the center of a vast empire. At this halfway point
- through the Dark Ages, the city itself seems dark and deserted.
- This quiet street runs southeast towards the Circus Maximus,
- and northwest towards the Vatican. There is a passageway
- between the buildings that leads south. Below your feet is an
- opening.
-
- >nw
- The Vatican
- You are outside the gates of Rome in the large field in front
- of St. Peter's Basilica, the most famous church in Christendom.
- The entrance lies to the west, while a road leads back into
- the city to the southeast.
-
- >w
- Saint Peter's
- This is the great cathedral church dedicated to St. Peter, the
- first bishop of Rome. The shadows here are laden with incense
- and muted prayer. From a distant chapel, chanted devotions
- float on the air, echoing and swirling until they are lost in
- the vastness of the remote ceiling.
- You are standing before the high altar, built upon the tomb of
- the apostle himself.
- Exits lie to the north and east.
- Charlemagne is kneeling before the altar, waiting for his noon
- coronation ceremony to begin.
- Charlemagne is wearing a bracelet.
-
- >n
- Chapel
- You are in a small, nondescript chapel off the north aisle.
- The only exit is to the south.
- There is an altar here, with a golden crown perched upon it,
- and in front of the altar a priest kneels with his back to you,
- lost in prayer.
-
- >Put ether on handkerchief
- You pour the ether onto the handkerchief. It soaks into the
- fabric and gives off a sickly sweet smell.
-
- >Put damp hanky on priest
- You hold the handkerchief over the priest's nose and mouth.
- After a brief struggle, he succumbs.
-
- >take crown
- You take the crown from the altar.
- [Your score has just gone up by 5.]
-
- >s
- Saint Peter's
- This is the great cathedral church dedicated to St. Peter, the
- first bishop of Rome. The shadows here are laden with incense
- and muted prayer. From a distant chapel, chanted devotions
- float on the air, echoing and swirling until they are lost in
- the vastness of the remote ceiling.
- You are standing before the high altar, built upon the tomb of
- the apostle himself.
- Exits lie to the north and east.
- Charlemagne is kneeling before the altar, waiting for his noon
- coronation ceremony to begin.
- Charlemagne is wearing a bracelet.
-
- >e
- The Vatican
- You are outside the gates of Rome in the large field in front
- of St. Peter's Basilica, the most famous church in Christendom.
- The entrance lies to the west, while a road leads back into
- the city to the southeast.
-
- >se
- Street
- This quiet street runs southeast towards the Circus Maximus,
- and northwest towards the Vatican. There is a passageway
- between the buildings that leads south. Below your feet is an
- opening.
-
- >in
- Cloaca Maxima
- You climb down into a murky underground cavern. When your eyes
- adjust to the gloom you realize you are in the ancient Cloaca
- Maxima, the great underground sewer of Rome. Uninviting tunnels
- lead off in many directions, but a welcome ray of light filters
- down from an opening overhead. The air near one wall is
- shimmering.
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is a slot with a key card in it and a
- green light next to it. The display screen is taken up by a
- world map, and there are ten years highlighted next to it.
- Under the keyboard, a technician has scrawled on a piece of t
- ape, "To go to a new timeplace, type 'timeset,' followed by the
- name of the city and the year that you want to go to. Eg.
- Timeset Rome 44."
-
- >ts cairo 1361
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Cairo, in the year 1361 B.C.
-
- >out
- Tomb
- You are in a tomb in Cairo's city of the dead. The air is
- stale and musty, nevertheless, there is a certain shimmer to
- it.
-
- >n
- Avenue of the Dead
- From the Mediterranean to the first cataract of the Nile, the
- kingdom of Egypt has already been united for almost two
- thousand years. The great pyramid at Giza is over a thousand
- years old, and the country is still reeling from the new r
- eligion embraced by Akhenaton and his queen, Nefertiti.
- You are standing outside an ancient tomb on the Avenue of the
- Dead. This precinct has already been a cemetery for thousands
- of years. Tombs, mausolea, monuments and memorials of every
- size and design stretch as far as the eye can see. There are
- some steps here that lead down into the tomb from which you
- emerged, and the road continues off to the west.
-
- >w
- The street runs west until it crosses a narrow part of the
- river. Then you pass through some ornate gates and find
- yourself in the compound outside the royal palace.
-
- Royal compound
- You are in the royal compound outside a magnificent palace.
- The great pyramid rises to the south, the entrance to the
- palace is to the west, a path leads downriver to the north, and
- a road leads back across the river to the east.
-
- >n
- You walk north along the river.
-
- Riverside
- You are on a sandy beach alongside the river Nile, just to the
- north of the royal compound.
- You see a boy and his sister playing at the water's edge, and
- upon closer examination, you realize the boy is the future King
- Tut.
- You see a cradle come floating down the river. It comes to
- rest just opposite where the children are playing.
-
- >e
- You wade into the water, scoop up the cradle, and return to the
- shore.
- Tut's sister peers inside the cradle and squeals, "Ooh! A
- baby! Can I hold him?"
- Tut gets a worried look on his face. "You know it's illegal to
- hide Israelite babies."
- The girl shakes her head and stomps her foot. "I don't care.
- Besides, we're royalty. We can do what we want." She tugs at
- your arm and says, "Can't I hold him? Pl-e-e-e-ase?"
-
- >give baby to girl
- The girl takes the baby from your arms and says, "We must take
- him home and take care of him." She rushes off towards the
- palace. The young boy grabs you by the hand and says, "Let's
- go." The two of you follow her back into the royal compound.
- [Your score has just gone up by 5.]
-
- Royal compound
- You are in the royal compound outside a magnificent palace.
- The great pyramid rises to the south, the entrance to the
- palace is to the west, a path leads downriver to the north, and
- a road leads back across the river to the east.
- The girl is holding a cradle.
- In the cradle you see a baby.
-
- >wait
- Time passes...
- Tut watches his sister disappear into the palace. Then he
- turns to you and says, "Playing with babies is for girls. I
- know. Let's play Pharaoh. I'll be the Pharaoh, and you have to
- bring me a gift worthy of a king."
-
- >give crown to boy
- Tut takes the crown and looks it over. "It's not as good as the
- one I'll get when I'm king, but it's still a nice one." He
- looks at it again. "I know. Let's play a game with it." He
- leaps to his feet and disappears into the pyramid. Sometime
- later he emerges and hands you a freshly drawn map. Then he
- hears his mother calling and he disappears inside the palace.
- [Your score has just gone up by 5.]
-
- >e
- You cross back over the river.
-
- Avenue of the Dead
- You are standing outside an ancient tomb on the Avenue of the
- Dead. This precinct has already been a cemetery for thousands
- of years. Tombs, mausolea, monuments and memorials of every
- size and design stretch as far as the eye can see. There are
- some steps here that lead down into the tomb from which you
- emerged, and the road continues off to the west.
-
- >s
- Tomb
- You are in a tomb in Cairo's city of the dead. The air is
- stale and musty, nevertheless, there is a certain shimmer to
- it.
-
- >in
- You press the button on the wristlet and the shimmering melts
- away to reveal a black rectangle that hovers in midair. You
- step through the hole in space and find yourself inside the
- interkron.
-
- Interkron
- The interkron is a cramped space full of dials and switches.
- Directly in front of you is a slot with a key card in it and a
- green light next to it. The display screen is taken up by a
- world map, and there are ten years highlighted next to it.
- Under the keyboard, a technician has scrawled on a piece of t
- ape, "To go to a new timeplace, type 'timeset,' followed by the
- name of the city and the year that you want to go to. Eg.
- Timeset Rome 44."
-
- >ts cairo 1215
- You hear a low humming that slowly crescendos into a
- full-fledged roar. The interkron begins to shake and you become
- disoriented. You fall to the floor and pass out...
- When you awaken and struggle to your feet, you realize that
- you have travelled to Cairo, in the year 1215.
-
- >out
- Tomb
- You are in a tomb in Cairo's city of the dead. The air is
- stale and musty, nevertheless, there is a certain shimmer to
- it.
-
- >n
- Avenue of the Dead
- When the Pope calls for yet another Holy War to re-claim
- Palestine from the infidel, the Crusaders decide to invade
- Egypt and then march overland to Jerusalem. In defense, the
- Caliph in Baghdad has ordered his subjects in Egypt to strip
- the great pyramid of its protective casing stones and to use
- them to build fortifications.
- You are standing outside an ancient tomb on the Avenue of the
- Dead. This precinct has already been a cemetery for thousands
- of years. Tombs, mausolea, monuments and memorials of every
- size and design stretch as far as the eye can see. There are
- some steps here that lead down into the tomb from which you
- emerged, and the road continues off to the west.
-
- >w
- The street runs west until it crosses a narrow part of the
- river.
-
- Royal compound
- You are in the royal compound outside the ruins of a
- magnificent palace. The great pyramid rises to the south, a
- path leads downriver to the north, and a road leads back across
- the river to the east.
-
- >s
- You scramble up the crumbling wall and enter the pyramid.
-
- Descending passage
- You are in a dark passage within the pyramid. You see a dim
- light above you to the north where the passage leaves the
- pyramid. Another passage leads down into the darkness.
-
- >s
- Pit
- You are in a pit at the bottom of the descending passage, in
- the very heart of the great pyramid. The descending passage
- leads up to the north. A decorative stone panel has been placed
- in the west wall.
-
- >push panel
- A portion of the wall slides open to reveal a hidden passageway
- to the west.
-
- >w
- You step beyond the opened wall into the hidden passage beyond.
-
- Hidden passageway
- You are in a small east-west passage. Set into the wall are
- five rectangular tiles, each inscribed with a pictograph of an
- animal. The creatures represented seem to be a cat, hawk,
- snake, scorpion, and crocodile. Further passage into the
- pyramid is blocked by a set of sharp blades that are revolving
- at a blinding speed. The floor just in front of the blades is
- darker than in other places - it appears to be a platform of
- some sort. You can leave the pyramid by returning to the east.
- [Your score has just gone up by 10.]
-
- >look at map
- The map is a sketch of the interior of the pyramid. It shows a
- descending passage that ends in a pit, with a corridor leading
- west from the pit. In that corridor Tut has drawn pictures of
- various animals, with a line that connects them in the
- following order: hawk, cat, scorpion, crocodile, snake. At the
- end of the corridor is a bridge across a chasm, and on the
- other side is a quite recognizable sketch of Tut's amulet. In
- the final room, he has drawn another picture - a very realistic
- drawing of Charlemagne's crown.
-
- **** YOU SHOULD PRESS THE TILES IN THE ORDER LISTED IN THE MAP
- ****
-
-