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1998-03-19
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>nod head
You nod and the sultan smiles. "Oh good!" he says. "Now then, I
have discovered that one of my wives is being unfaithful to me.
I don't know which one it is - so I want you to find out. I'll
put you in the harem for a few hours, and if you can get one of
them to sleep with you, then we shall know that she is guilty.
To ensure you try your best, the price of failure shall be your
death."
The Grand Vizier leans over and whispers into the sultan's
ear. The sultan nods and continues brightly, "Of course if you
succeed, I shall also have to kill you for dishonoring me, but
that is a small price to pay for the honor of helping your
sultan. Well now - here we go."
The sultan once again takes you by the arm and leads you to
the top of the stairs. He says to the eunuch, "Let no man enter
or leave the harem this evening." The eunuch nods and pushes
you through the archway into the harem.
Harem
You are in the sultan's harem. Exits lead in all directions.
There is a large, divan here that looks very comfortable.
On the table you see a bowl of figs.
>take fig
You take the bowl of figs from the table.
[Your score has just gone up by 5.]
>wait
Time passes...
Harem
You are in the sultan's harem. Exits lead in all directions.
There is a large, divan here that looks very comfortable.
Moments later, all the wives emerge from their rooms dressed
in their bathing gowns. The door in the north wall opens, they
file through, and then it closes again.
>w
Jamila's bedroom
You are in Jamila's room. The only exit is to the east.
You see a green veil here.
>take veil
You take the green veil.
>wear veil
You put on the green veil.
>e
Harem
You are in the sultan's harem. Exits lead in all directions.
There is a large, divan here that looks very comfortable.
>s
The eunuch bows and steps aside to let you pass.
Sultan's Palace
The sultan's palace is sumptuous beyond belief. Beautifully
woven carpets with intricate designs cushion your footsteps,
the walls are covered with brightly colored silks, and
everywhere you look there is brass and silver and gold. An or
nate staircase leads north up to the harem, the entrance to
which is guarded by an enormous eunuch. The Grand Vizier is
here, a vain man dressed in a ridiculous multi-colored costume
that he seems to think is the height of fashion.
The vizier is wearing a bracelet.
>sit
This is no time for resting.
>give fig to vizier
The vizier takes a fig, gives you a low bow of thanks, and
whispers in your ear "Tonight. Same time. Your room."
>n
Harem
You are in the sultan's harem. Exits lead in all directions.
There is a large, divan here that looks very comfortable.
>w
Jamila's bedroom
You are in Jamila's room. The only exit is to the east.
>take off veil
You remove the green veil and it falls to the floor.
>get under bed
You slide under the bed.
>wait 60
[I assume you mean 60 minutes.]
Time passes...
You hear Jamila come into the room, change into her bedclothes,
and climb into bed.
Do you want to continue waiting? >y
A secret door opens in the wall and someone enters the room,
but from your vantage point all you can see is a pair of purple
slippers. The man takes them off and then you hear the bed
creak above you as he gets in.
Do you want to continue waiting? >n
>Take slipper
You take the slipper.
>wait
Time passes...
Suddenly you hear the sultan in the outer room. The man leaps
out of the bed, grabs his clothes, and bolts through the secret
door, pulling it shut behind him. In his haste he fails to
notice that you have taken one of his slippers.
>stand
You climb out from under the bed.
Jamila gives a little shriek of surprise to see you.
The sultan comes into the room, trailed by the eunuch.
>Give slipper to sultan
The sultan recognizes the distinctive slipper immediately. He
summons the vizier and commands the eunuch to arrest him. The
vizier tears the bracelet from his wrist and throws it to the
ground in a fit of rage. The eunuch grabs him by the scruff of
his neck, knocking off his turban in the process. The sultan
picks up the turban and gives it to you as a reward, saying
"Perhaps this ruby will be of some use to you someday." He puts
his arm around your shoulder, escorts you out of the palace,
and thanks you once more before disappearing back inside.
[Your score has just gone up by 30.]
You emerge from the sultan's palace.
Bazaar
Baghdad's bazaar is a riot of noise and confusion. Brightly
colored awnings spill over one another, covering stalls stuffed
with carpets, oriental silks, cooking pots, spices, figs,
knives, fruit and countless other merchandise. Merchants cry
out in a never-ending chant beseeching passersby to sample
their wares. Veiled women finger the goods, shake their heads,
and walk on. Young boys playing tag run through the crowds and
trip over the dogs, pigs, and goats that also run free.
The wall of the sultan's palace forms the western end of the
bazaar, and a road leaves town to the south.
>s
Selene Gate
You are standing outside the walls of Baghdad in front of the
massive Selene Gate. The gate is beautifully decorated with
intricate designs that pilgrims come from all over the Middle
East to see.
>s
Caravan Trail
You are on a north-south road in the middle of nowhere. A
caravan has stopped here to rest, as they have done since time
immemorial. The travellers are ignoring you and their attitude
suggests that you would be well advised to do the same. Up the
hill to the east lies the entrance to a cave.
>e
Secluded Cave
You are in an abandoned cave on a hillside halfway between the
ruins of Babylon and the burgeoning metropolis of Baghdad. The
wall of the cave seems to shimmer, and the only exit lies to t
he west.
>in
You press the button on the wristlet and the shimmering melts
away to reveal a black rectangle that hovers in midair. You
step through the hole in space and find yourself inside the
interkron.
Interkron
The interkron is a cramped space full of dials and switches.
Directly in front of you is a slot with a key card in it and a
green light next to it. The display screen is taken up by a
world map, and there are ten years highlighted next to it.
Under the keyboard, a technician has scrawled on a piece of t
ape, "To go to a new timeplace, type 'timeset,' followed by the
name of the city and the year that you want to go to. Eg.
Timeset Rome 44."
>ts rome 452
You hear a low humming that slowly crescendos into a
full-fledged roar. The interkron begins to shake and you become
disoriented. You fall to the floor and pass out...
When you awaken and struggle to your feet, you realize that
you have travelled to Rome, in the year 452.
>out
Cloaca Maxima
You step out into a murky underground cavern. When your eyes
adjust to the gloom you realize you are in the ancient Cloaca
Maxima, the great underground sewer of Rome. Uninviting tunnels
lead off in many directions, but a welcome ray of light filters
down from an opening overhead. The air near one wall is
shimmering.
>out
Street
The vast Roman empire is on the verge of collapse. Attila the
Hun has set up a camp just outside the city, and the streets
are deserted as the citizens of Rome cower in their houses
praying for deliverance from the barbarian horde.
This quiet street runs southeast towards the Circus Maximus,
and northwest towards the Vatican. There is a passageway
between the buildings that leads south. Below your feet is an
opening.
>nw
The Vatican
You are outside the gates of Rome in the large field in front
of St. Peter's Basilica, the most famous church in Christendom.
The entrance lies to the west, while a road leads back into
the city to the southeast and another goes off northeast
towards Ravenna.
>wait
Time passes...
You see a man come out of the Vatican. A passerby calls
out,"Greetings, Pope Leo. And good luck on your holy mission."
The pope looks at you for a moment and says, "Good day, my son.
Have you come to accompany me on my embassy of peace to Attila
the barbarian?"
>yes
"Good," he says. "Let's go." He strides off to the northeast
along the road to Ravenna.
>ne
You walk alongside the holy man for some time. Soon the walls
of the city fall behind you, and after several hours you
finally come upon Attila's encampment. There, you are met by a
Hun who says to your companion, "Hail, Leo. Leader of the
Romans."
Road to Ravenna
You are standing at the edge of Attila the Hun's encampment.
Tents crowd in upon each other, separated only by paths long
since trampled into mud. Warriors with hideously deformed faces
sit around spits of roasting meat, sharpening their knives,
axes, and swords. The entrance to Attila's tent lies to the
west, and the road back to Rome lies to the southwest.
>w
Attila's Tent
Attila the Hun's tent is crammed with the treasure he has
amassed in the course of conquering half of Europe. Other than
that, it is completely devoid of furniture. The only way out is
to the east.
You hear the pope say to the man, "I am no leader, merely a
shepherd of men. Please take me to Attila." The hun takes the
pope by the arm and guides him into the tent.
>wait
Time passes...
A stocky barbarian strides into the tent. He is unshaven and
foul-smelling. "You are the priest called Leo, are you not?"
Leo nods and says, "Yes, I am he. I have come to ask you not
to invade my city."
"Do you have money enough to make this worth my while?"
"No."
"Hah! and you are but one man. Do you think you have the
strength to stop me?"
"I have only the strength given me by God."
Attila laughs. "I have heard of this god of yours. He does not
impress me."
The two of them lapse into silence.
>light mask
[Lighting the lighter first.]
You light the fuse. The mask rises into the air, with sparks
coming out of its eyes and smoke coming out of its ears. It
hovers in midair for a moment, spinning and emitting a
high-pitched scream. Then it suddenly disappears with a flash
and a bang.
While all this is happening, Attila backs up against one wall
of the tent. When the mask finally disappears, he removes his
bracelet and says to Leo, "Please see that this gets back to
Honoria. I'm sure she'll understand."
He leaves the tent and Leo turns to you and says, "Thank you,
my son. I know not what manner of mechanical device that was,
and claiming it as a miracle is probably sacrilegious, but you
have the thanks of Rome anyway. I have not much I can offer you
as a reward, but I can give you this ancient parchment from the
Vatican library." He gives you the parchment and leaves you
alone in the tent.
[Your score has just gone up by 30.]
>read parchment
It's the original version of Plutarch's lives, written in the
biographer's own handwriting.
Suddenly, the bracelet begins to glow. Then it disappears.
>e
Road to Ravenna
You are standing at the edge of Attila the Hun's encampment.
Tents crowd in upon each other, separated only by paths long
since trampled into mud. Warriors with hideously deformed faces
sit around spits of roasting meat, sharpening their knives,
axes, and swords. The entrance to Attila's tent lies to the
west, and the road back to Rome lies to the southwest.
>sw
The Vatican
You are outside the gates of Rome in the large field in front
of St. Peter's Basilica, the most famous church in Christendom.
The entrance lies to the west, while a road leads back into
the city to the southeast and another goes off northeast
towards Ravenna.
>se
Street
This quiet street runs southeast towards the Circus Maximus,
and northwest towards the Vatican. There is a passageway
between the buildings that leads south. Below your feet is an
opening.
>s
Academy
You are in a small park nestled in the heart of the city. It
is unusually peaceful here, a rare island of tranquility that
is sheltered from the noise and bustle of the busy metropolis.
Set to one side is a comfortable-looking bench. An old man is
sitting quietly on the bench.
As soon as he sees you, the old man smiles and says,
"Welcome." He gestures to a spot next to him on the bench, and
says, "Won't you sit with me and discuss the philosophical
issues of the day?"
>sit
You sit down on the bench. The old man looks delighted that you
have joined him. He says, "Here at the academy we search for
the truth. Those around us believe Augustine's teachings that
beyond the world of the senses is another world, an eternal
realm of truth that is occupied only by God. We are not so sure
and perhaps - in time - we shall learn more."
>Ask about academy
"As long as there is at least one student each generation, the
academy will remain open. For remember, it is only by passing
on what he has learned that a man transcends his own death."
>Ask about aristotle
"He undoubtedly was brilliant, but it's hard to tell because
his writing is so incredibly boring."
>Ask about attila
"I don't mind him claiming half the empire as a result of
Honoria's actions. But owning something doesn't give you the
right to destroy it."
>Ask about augustine
"His 'confessions' is an inspired work that will stir the soul
of anyone who reads it."
>Ask about bench
"It is a good place to sit, to think, to teach, to listen, and
to learn."
>Ask about caesar
"He was brilliant in his time. But that was long ago."
>Ask about cleopatra
"History tells us she was beautiful, but it must have been much
more than beauty that enslaved the hearts of two successive
rulers of Rome."
>Ask about cloak
"It is a symbol of academic learning. Those of us who wear it
are dedicated to acquiring knowledge and passing it down to new
generations."
>Ask about epicurus
"He believed that serenity was based on pleasure - which he
defined as the absence of pain. Those who practice debauchery
and gluttony in his name are perverting his gentle philosophy."
>Ask about god
"Some believe God exists. Some don't. It appears to be a matter
of faith, rather than of reason."
>Ask about himself
"I am just an old philosopher."
>Ask about honoria
"She is a silly woman whose actions have brought calamity to
our doorstep."
>Ask about issues
"I'm glad you could spare the time to sit and chat. People seem
to be in such a hurry these days."
>Ask about key
"Whatever knowledge the key unlocks, endeavor to use it
wisely."
>Ask about log
He gives you an odd look. "There hasn't been a log here for a
thousand years."
>Ask about me
"Obviously, you are a man of action who has had many
adventures. Even you, however, may one day find it within you
to lead a more contemplative life."
>Ask about plato
"Plato is the man who once wrote, 'The unexamined life is not
worth living.' He is the undisputed master. All of philosophy
is little more than a footnote to his works."
>Ask about pope innocent
Pope Innocent III is too far away to talk to.
>Ask about pope leo
"He is the only man in Rome - possibly in Europe - capable of
dealing with Attila."
>Ask about religion
"I think religion is a question of what one believes, rather
than what one can prove. And I think that each man believes
what he must, that he believes what he fears the least, that he
believes that which will allow him to sleep at night.
I also think religion has been the cause of so much bloodshed
through history that one can only hope it has provided
sufficient consolation to the faithful to atone for its own
sins."
>Ask about socrates
"He once taught, 'There is only one good, knowledge, and one
evil, ignorance.' For this he was judged too dangerous to live
by the citizens of Athens."
>Ask about time
"Time will ultimately defeat each of us, for each of us must
die. But together, mankind can defeat time. Each of us can
study and learn, and each of us can pass on that learning. If
we do so, perhaps mankind will eventually learn to control time
itself. Otherwise, we are nothing."
>Ask about time travel
"Obviously such a thing is not possible."
>stand
You stand up.
>n
Street
This quiet street runs southeast towards the Circus Maximus,
and northwest towards the Vatican. There is a passageway
between the buildings that leads south. Below your feet is an
opening.
>in
Cloaca Maxima
You climb down into a murky underground cavern. When your eyes
adjust to the gloom you realize you are in the ancient Cloaca
Maxima, the great underground sewer of Rome. Uninviting tunnels
lead off in many directions, but a welcome ray of light filters
down from an opening overhead. The air near one wall is
shimmering.
>in
You press the button on the wristlet and the shimmering melts
away to reveal a black rectangle that hovers in midair. You
step through the hole in space and find yourself inside the
interkron.
Interkron
The interkron is a cramped space full of dials and switches.
Directly in front of you is a slot with a key card in it and a
green light next to it. The display screen is taken up by a
world map, and there are ten years highlighted next to it.
Under the keyboard, a technician has scrawled on a piece of t
ape, "To go to a new timeplace, type 'timeset,' followed by the
name of the city and the year that you want to go to. Eg.
Timeset Rome 44."
>Take stopper
You remove the stopper from the bottle.
[Your score has just gone up by 5.]
>Take handkerchief
You pull the hanky out of the bottle.
>ts rome 800
You hear a low humming that slowly crescendos into a
full-fledged roar. The interkron begins to shake and you become
disoriented. You fall to the floor and pass out...
When you awaken and struggle to your feet, you realize that
you have travelled to Rome, in the year 800.
>out
Cloaca Maxima
You step out into a murky underground cavern. When your eyes
adjust to the gloom you realize you are in the ancient Cloaca
Maxima, the great underground sewer of Rome. Uninviting tunnels
lead off in many directions, but a welcome ray of light filters
down from an opening overhead. The air near one wall is
shimmering.
>out
Street
The glory that was Rome has faded somewhat, and the city is no
longer the center of a vast empire. At this halfway point
through the Dark Ages, the city itself seems dark and deserted.
This quiet street runs southeast towards the Circus Maximus,
and northwest towards the Vatican. There is a passageway
between the buildings that leads south. Below your feet is an
opening.
>nw
The Vatican
You are outside the gates of Rome in the large field in front
of St. Peter's Basilica, the most famous church in Christendom.
The entrance lies to the west, while a road leads back into
the city to the southeast.
>w
Saint Peter's
This is the great cathedral church dedicated to St. Peter, the
first bishop of Rome. The shadows here are laden with incense
and muted prayer. From a distant chapel, chanted devotions
float on the air, echoing and swirling until they are lost in
the vastness of the remote ceiling.
You are standing before the high altar, built upon the tomb of
the apostle himself.
Exits lie to the north and east.
Charlemagne is kneeling before the altar, waiting for his noon
coronation ceremony to begin.
Charlemagne is wearing a bracelet.
>n
Chapel
You are in a small, nondescript chapel off the north aisle.
The only exit is to the south.
There is an altar here, with a golden crown perched upon it,
and in front of the altar a priest kneels with his back to you,
lost in prayer.
>Put ether on handkerchief
You pour the ether onto the handkerchief. It soaks into the
fabric and gives off a sickly sweet smell.
>Put damp hanky on priest
You hold the handkerchief over the priest's nose and mouth.
After a brief struggle, he succumbs.
>take crown
You take the crown from the altar.
[Your score has just gone up by 5.]
>s
Saint Peter's
This is the great cathedral church dedicated to St. Peter, the
first bishop of Rome. The shadows here are laden with incense
and muted prayer. From a distant chapel, chanted devotions
float on the air, echoing and swirling until they are lost in
the vastness of the remote ceiling.
You are standing before the high altar, built upon the tomb of
the apostle himself.
Exits lie to the north and east.
Charlemagne is kneeling before the altar, waiting for his noon
coronation ceremony to begin.
Charlemagne is wearing a bracelet.
>e
The Vatican
You are outside the gates of Rome in the large field in front
of St. Peter's Basilica, the most famous church in Christendom.
The entrance lies to the west, while a road leads back into
the city to the southeast.
>se
Street
This quiet street runs southeast towards the Circus Maximus,
and northwest towards the Vatican. There is a passageway
between the buildings that leads south. Below your feet is an
opening.
>in
Cloaca Maxima
You climb down into a murky underground cavern. When your eyes
adjust to the gloom you realize you are in the ancient Cloaca
Maxima, the great underground sewer of Rome. Uninviting tunnels
lead off in many directions, but a welcome ray of light filters
down from an opening overhead. The air near one wall is
shimmering.
>in
You press the button on the wristlet and the shimmering melts
away to reveal a black rectangle that hovers in midair. You
step through the hole in space and find yourself inside the
interkron.
Interkron
The interkron is a cramped space full of dials and switches.
Directly in front of you is a slot with a key card in it and a
green light next to it. The display screen is taken up by a
world map, and there are ten years highlighted next to it.
Under the keyboard, a technician has scrawled on a piece of t
ape, "To go to a new timeplace, type 'timeset,' followed by the
name of the city and the year that you want to go to. Eg.
Timeset Rome 44."
>ts cairo 1361
You hear a low humming that slowly crescendos into a
full-fledged roar. The interkron begins to shake and you become
disoriented. You fall to the floor and pass out...
When you awaken and struggle to your feet, you realize that
you have travelled to Cairo, in the year 1361 B.C.
>out
Tomb
You are in a tomb in Cairo's city of the dead. The air is
stale and musty, nevertheless, there is a certain shimmer to
it.
>n
Avenue of the Dead
From the Mediterranean to the first cataract of the Nile, the
kingdom of Egypt has already been united for almost two
thousand years. The great pyramid at Giza is over a thousand
years old, and the country is still reeling from the new r
eligion embraced by Akhenaton and his queen, Nefertiti.
You are standing outside an ancient tomb on the Avenue of the
Dead. This precinct has already been a cemetery for thousands
of years. Tombs, mausolea, monuments and memorials of every
size and design stretch as far as the eye can see. There are
some steps here that lead down into the tomb from which you
emerged, and the road continues off to the west.
>w
The street runs west until it crosses a narrow part of the
river. Then you pass through some ornate gates and find
yourself in the compound outside the royal palace.
Royal compound
You are in the royal compound outside a magnificent palace.
The great pyramid rises to the south, the entrance to the
palace is to the west, a path leads downriver to the north, and
a road leads back across the river to the east.
>n
You walk north along the river.
Riverside
You are on a sandy beach alongside the river Nile, just to the
north of the royal compound.
You see a boy and his sister playing at the water's edge, and
upon closer examination, you realize the boy is the future King
Tut.
You see a cradle come floating down the river. It comes to
rest just opposite where the children are playing.
>e
You wade into the water, scoop up the cradle, and return to the
shore.
Tut's sister peers inside the cradle and squeals, "Ooh! A
baby! Can I hold him?"
Tut gets a worried look on his face. "You know it's illegal to
hide Israelite babies."
The girl shakes her head and stomps her foot. "I don't care.
Besides, we're royalty. We can do what we want." She tugs at
your arm and says, "Can't I hold him? Pl-e-e-e-ase?"
>give baby to girl
The girl takes the baby from your arms and says, "We must take
him home and take care of him." She rushes off towards the
palace. The young boy grabs you by the hand and says, "Let's
go." The two of you follow her back into the royal compound.
[Your score has just gone up by 5.]
Royal compound
You are in the royal compound outside a magnificent palace.
The great pyramid rises to the south, the entrance to the
palace is to the west, a path leads downriver to the north, and
a road leads back across the river to the east.
The girl is holding a cradle.
In the cradle you see a baby.
>wait
Time passes...
Tut watches his sister disappear into the palace. Then he
turns to you and says, "Playing with babies is for girls. I
know. Let's play Pharaoh. I'll be the Pharaoh, and you have to
bring me a gift worthy of a king."
>give crown to boy
Tut takes the crown and looks it over. "It's not as good as the
one I'll get when I'm king, but it's still a nice one." He
looks at it again. "I know. Let's play a game with it." He
leaps to his feet and disappears into the pyramid. Sometime
later he emerges and hands you a freshly drawn map. Then he
hears his mother calling and he disappears inside the palace.
[Your score has just gone up by 5.]
>e
You cross back over the river.
Avenue of the Dead
You are standing outside an ancient tomb on the Avenue of the
Dead. This precinct has already been a cemetery for thousands
of years. Tombs, mausolea, monuments and memorials of every
size and design stretch as far as the eye can see. There are
some steps here that lead down into the tomb from which you
emerged, and the road continues off to the west.
>s
Tomb
You are in a tomb in Cairo's city of the dead. The air is
stale and musty, nevertheless, there is a certain shimmer to
it.
>in
You press the button on the wristlet and the shimmering melts
away to reveal a black rectangle that hovers in midair. You
step through the hole in space and find yourself inside the
interkron.
Interkron
The interkron is a cramped space full of dials and switches.
Directly in front of you is a slot with a key card in it and a
green light next to it. The display screen is taken up by a
world map, and there are ten years highlighted next to it.
Under the keyboard, a technician has scrawled on a piece of t
ape, "To go to a new timeplace, type 'timeset,' followed by the
name of the city and the year that you want to go to. Eg.
Timeset Rome 44."
>ts cairo 1215
You hear a low humming that slowly crescendos into a
full-fledged roar. The interkron begins to shake and you become
disoriented. You fall to the floor and pass out...
When you awaken and struggle to your feet, you realize that
you have travelled to Cairo, in the year 1215.
>out
Tomb
You are in a tomb in Cairo's city of the dead. The air is
stale and musty, nevertheless, there is a certain shimmer to
it.
>n
Avenue of the Dead
When the Pope calls for yet another Holy War to re-claim
Palestine from the infidel, the Crusaders decide to invade
Egypt and then march overland to Jerusalem. In defense, the
Caliph in Baghdad has ordered his subjects in Egypt to strip
the great pyramid of its protective casing stones and to use
them to build fortifications.
You are standing outside an ancient tomb on the Avenue of the
Dead. This precinct has already been a cemetery for thousands
of years. Tombs, mausolea, monuments and memorials of every
size and design stretch as far as the eye can see. There are
some steps here that lead down into the tomb from which you
emerged, and the road continues off to the west.
>w
The street runs west until it crosses a narrow part of the
river.
Royal compound
You are in the royal compound outside the ruins of a
magnificent palace. The great pyramid rises to the south, a
path leads downriver to the north, and a road leads back across
the river to the east.
>s
You scramble up the crumbling wall and enter the pyramid.
Descending passage
You are in a dark passage within the pyramid. You see a dim
light above you to the north where the passage leaves the
pyramid. Another passage leads down into the darkness.
>s
Pit
You are in a pit at the bottom of the descending passage, in
the very heart of the great pyramid. The descending passage
leads up to the north. A decorative stone panel has been placed
in the west wall.
>push panel
A portion of the wall slides open to reveal a hidden passageway
to the west.
>w
You step beyond the opened wall into the hidden passage beyond.
Hidden passageway
You are in a small east-west passage. Set into the wall are
five rectangular tiles, each inscribed with a pictograph of an
animal. The creatures represented seem to be a cat, hawk,
snake, scorpion, and crocodile. Further passage into the
pyramid is blocked by a set of sharp blades that are revolving
at a blinding speed. The floor just in front of the blades is
darker than in other places - it appears to be a platform of
some sort. You can leave the pyramid by returning to the east.
[Your score has just gone up by 10.]
>look at map
The map is a sketch of the interior of the pyramid. It shows a
descending passage that ends in a pit, with a corridor leading
west from the pit. In that corridor Tut has drawn pictures of
various animals, with a line that connects them in the
following order: hawk, cat, scorpion, crocodile, snake. At the
end of the corridor is a bridge across a chasm, and on the
other side is a quite recognizable sketch of Tut's amulet. In
the final room, he has drawn another picture - a very realistic
drawing of Charlemagne's crown.
**** YOU SHOULD PRESS THE TILES IN THE ORDER LISTED IN THE MAP
****